An e-learning is a training content published online. It can be followed on electronic devices, like cellphones, tablets or computers.
Online training can be used as such, but generally it comes as a support for live training. Human contact will always be irreplaceable.
We develop e-learnings
• for organisation's members/collaborators/clients
• for a larger audience (health workforce, kindergarten teachers, music teachers, etc.).
Some examples of e-learnings that you can build:
• teach how to improve a work procedure
• teach how to use new tools, new industrial processes, new products
•communicate content to new members, collaborators or clients
• communicate about new safety and security protocols you want to implement in your organisation
• every other organisation specific training.
There is no limit to what you can include in an e-learning.
A crucial point is that it has to be articulated with your existing training in order to operate a smooth evolution inside your organisation.
The use of new technologies, storytelling and gamification will motivate your public and is in line with the evolution of our society and the need for life-long training.
An e-learning offers an easy access to knowledge.
It is available 24/7.
It is very attractive and cost-effective.
Building an e-learning is useful for all repetitive knowledge transfers in your organisation.
When you communicate information — for instance to all your members, collaborators or clients — this can be done partly by an instructor, but a lot of content can be transferred virtually. Moreover, some information needs to be accessible at all times.
By using co-creation you will build a training that will talk to your trainees and stimulate a sense of belonging among all participants: it is a fantastic way of building a learning community within your organisation.
It will improve the participation rate in the training and reinforce your own organisation community. It also means it will contribute to make your members/collaborators/clients happy.
At first it is essential to define the aim and the target group of the e-learning. The content that needs to be transferred will partly rely on these parameters.
The selection of the content will be as focused as possible. Sometimes we have to do some research to refine the needs and expectations of the target groups or to specify the different aspects of the subject.
When the content is determined, it has to be embodied in a specific structure which take into account the length of the training. But it is not enough to have a structure, you have to create the learning paths to circulate inside this structure.
We can develop e-learnings in various shapes — websites, webdocs or interactive training platforms — to foster the creation of a learning community.
One of the great advantages of online publication is of course the use of multimedia elements, in particular films. Films can show processes, machines, movements and people explaining a process or following it.
The ability to show what has to be learned is really efficient to draw the attention and ease the understanding of the learners.
When you build an e-learning for your target audience, it is important to think about co-creation. Therefore, involve your learners as much as possible in the elaboration of the training.
There are learning concepts that facilitate the learning process: • storytelling — build convincing stories to support your learning path • ludification — use of interactive and dynamic content, such as quizzes, tests, blogs, etc. • gamification — role playing game approach.
Finally, it is capital to fully articulate the elaboration of an e-learning with your existing training in order to produce the best blended (live + virtual) learning experience for your trainees.
A well-mastered e-learning production process represents a great opportunity to make some savings and to strengthen your organisation identity. We have concrete and affordable solutions to make content transfer processes more profitable for you.